Graphical-representation-statistics

Best Results From Yahoo Answers


From Omilili

Imagination to acquire Caustic Graphics

Imagination to acquire Caustic Graphics, developer of real-time ray-tracing graphics technology offerings in the GPU world, does PowerVR GPU provide advantages for ray tracing like this in a way surface representations ... pure raytracing sucks for all of them, since it has lousy coherency in object

PS3 graphical capabilities

Discuss the graphical capabilities of the most polemic console here. Last post by Rap: Quote: : PS3 looks amazing. Inversely, the characteristics of a PC monitor include pixel-accurate representation ? In that case, a more serious reply: The PS3 is a nice console, but unfortunately in graphical terms

Are the Disc Defragmenter graphicrepresentations literal?

Between my OS and the page file, or not? I've never been sure if this is a graphicalrepresentation file on a second partition on the boot drive. There's zero speed advantage to that setup. Does this show me that the page file is waaayyy out in the middle of the platters, with empty space between my OS and the...

From Yahoo Answers

Question:List some examples of 2D and 3D graphics primitives too pls. Need detail ans of what graphics primitives is and why are they needed or used To. Shamus jack u have no right to say i didn't pay attention in class. I also gussing that your in the same school and course as me? The only reason i'm posting this qns is to get different kinds of answers from different people or sources so that i can summarise all of the answer together.

Answers:Graphic primitives are the simple building blocks or graphics. Examples are lines, points, triangles, colors, text, etc. Just like you would use a lines and other tools in paintbrush to build a picture, the computer uses graphic primitives to build the representation of that picture on the computer screen. 2D and 3D primitives are mostly the same, the only difference is the that there are 2 or 3 numbers in the coordinate points.

Question:Working with Numbers Number Operations and Number Sense Simple Algebra Algebra, Functions, and Patterns Geometry and Graphing Measurement, Geometry and Coordinate Geometry or lead me to a site. 4. Statistical Math Data analysis, reading graphical representations of data Statistics and probability

Answers:I'm not trying to just get points, but no one can help you with this. you have to have real problems, because these subjects are so broad that it would be impossible to cover these even simply without talkin an hour or so. sorry.

Question:The geometric transformation stage maps triangles from a 3D coordinate system (object space) to a 2D coordinate system (image space) by performing a series of transformations. The computation in this stage is mostly floating-point intensive, involving linear algebraic operations such as matrix multiplication and dot products. The rasterization stage converts transformed triangles into pixel values to be shown on the computer screen. This stage involves mostly integer arithmetic, such as simple additions and comparisons. Unlike rasterization stage, geometric transformation stage is continuous, performed on the geometric definition of objects, but its input is not adequate for sampled digital images. Raster graphics provides the capability to present realistic, shaded, and textured surfaces in full color, as well as line drawings. It is adequate for sampled digital images. The main disadvantages of this rasterization stage are the aliasing present in the image due to the discrete nature of the representation, and the large memory and processing power this stage requires. The input of the geometric transformation stage cannot provide the ideal environment for mixing digital images with synthetic graphics. Why not? What's missing? Or, what's not in the ideal form?

Answers:Well the question isn't very clear, but basically, transformations are only done on vertices. There is no indication of color, only locations of objects and their enpoints. The vertices are the "input" for transformations. Rasterization, considers color and meshes, however, it processes them according to an algorithm. Depending on the sophistication of the hardware being used, the quality of the results can vary widely, but can still have certain aliasing effects etc, as mentioned. Taking an image that is generated in that way can't have the natural touch that comes from digital images created by a person, or taken from a camera. The exception might be for a program that was specifically created for this task (i.e. to humanize the rasterization process, which has been done, but not in real-time systems to my knowledge). So this is why mixing natural images with synthetic rasterizations will have problems...because the algorithms in the synthetic environment spoil the "naturalness" of the image.


From Youtube

R Base Graphics Box and Whisker Plot

Instructions for using the base graphics package to create box and whisker plots in R. For more on statistical analysis using R visit www.wekaleamstudios.co.uk and browse.

Pre-Calculus: Algebraic Representation of Vectors

Watch more free lectures and examples of Pre-Calculus at www.educator.com Other subjects include Algebra 1/2, Pre Algebra, Geometry, Calculus, Statistics, Biology, Chemistry, Physics, and Computer Science. -All lectures are broken down by individual topics -No more wasted time -Just search and jump directly to the answer

Difference of Squares: Solving Equations, a Graphical Representation (Part 3): Math IIIb (104)

Since we're on the topic of the "Difference of Squares", I thought it would be prudent to use two different methods to delve deeper into the meaning of what it means to solve an equation, both algebraically and graphically. Related post: chycho.blogspot.com Table of contents for the math videos available through the About Page: chycho.blogspot.com Students for Sensible Drug Policy Website: ssdp.org YouTube Channel www.youtube.com Additional Design & Illustration by Per Wessmark www.wessmark.com Peace, chycho http .

Difference of Squares: Solving Equations, a Graphical Representation (Part 2): Math IIIb (103)

Since we're on the topic of the "Difference of Squares", I thought it would be prudent to use two different methods to delve deeper into the meaning of what it means to solve an equation, both algebraically and graphically. Related post: chycho.blogspot.com Table of contents for the math videos available through the About Page: chycho.blogspot.com Students for Sensible Drug Policy Website: ssdp.org YouTube Channel www.youtube.com Additional Design & Illustration by Per Wessmark www.wessmark.com Peace, chycho http .


Warning: mysql_close(): supplied argument is not a valid MySQL-Link resource in /edu-source/cbsenext/cfw/index.php on line 550